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Autodesk Maya 2009 New Features: Muscle Presets
In Maya 2009 New Features, George Maestri demonstrates several breakthrough updates in the latest version of this 3D modeling, rendering, and animation tool. He explores the upgrades to the interface and covers soft selection and other modeling tools.
George then delves into more complex new features, including the Asset Manager for organizing objects and nodes within a scene; animation layering to blend, merge, group, reorder, override, and add to preceding layers; Maya Muscle, for creating lifelike skin motion; and nParticles, a new particle system.
In this clip, host George Maestri details how to modify muscle behavior and edit those muscles. He shows how to work with muscle jiggle, how to work in the outliner in wireframe mode, and how to set muscle parameters, which allows you to change the way the muscle behaves.
|Muscle Presets. Double click to play|
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George Maestri is an animation director and producer based in Los Angeles. He has written a number of books on 3D character animation, including Digital Character Animation (New Riders), and Maya at a Glance (Sybex Books). His credits include work for such studios as Nickelodeon, Disney, Warner Brothers, and Comedy Central.
Related Keywords:Autodesk Maya 2009 training, 3D modeling, rendering, animation, animation layering, particle system, skin motion,