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Mettle's Skybox VR TransitionsPlugins for Adobe's Premiere Pro
The dramatic growth of immersive Virtual Reality (VR), presents significant challenges for video editors, both with respect to narrative continuity and allowing viewers to shift from one view to another without discomfort. Skybox 360/VR Transitions, in tandem with expanded VR support coming to Adobe Premiere Pro CC, helps content creators deliver cuts that work for their stories and the audience.
Skybox 360/VR Transitions for Adobe Premiere Pro CC is the latest in a growing collection of VR content creation tools from Mettle, including Skybox Studio for Adobe After Effects® CC. 360 degree video provides an audience experience which is quite different from conventional screen-based media. Using VR goggles, the viewer is able to look around within a spatial environment by tilting or turning their head. Thus content creators cannot rely on established filmic traditions when cutting from one shot to the next one.
"Creating seamless transitions for 360 content can be very challenging for the editor" says Chris Bobotis, Co-Founder, Mettle. Finding transition solutions is very time-consuming, especially for artists who are new to the medium. Our plug-in provides a set of ready-made transitions for Adobe Premiere Pro CC editors, to get them past those first hurdles. Equally important, these transitions provide ideas and direction for storytelling techniques that work for VR
Mettle's Skybox 360/VR Transitions for Adobe Premiere Pro CC include: Image-Based 360 Gradient Wipe, 360 Random Blocks, 360 Iris Wipe and 360 Mobius. Many of the 360 Transitions will have X,Y start points, to help storytellers direct the viewers' gaze.
360 Mobius Transitions is a good example of how editors can use movement to briefly assume control of the visual experience and pull the viewer out of one space and into a new one. Rather than cutting from shot-to-shot on a flat screen, the transition feels physical, which helps the viewer to understand that they are being taken from one place to another, as well as allowing their eyes and brain to absorb the switch over to a new environment.
Adobe is all about empowering storytellers and VR is capturing the imagination of creatives worldwide says Sue Skidmore, head of partner relations, Adobe Pro Video. It's exciting that Mettle has developed powerful VR solutions for Adobe Premiere Pro CC, enhancing VR workflows for editors and content creators
SkyBox 360/VR Transitions for Adobe Premiere Pro CC is the industry s first plug-in package aimed specifically at VR editing. It is the latest addition to the expanding family of Mettle SkyBox products for 360/VR that include: SkyBox, SkyBox Studio, SkyBox 360 Post FX for Adobe After Effects CC and SkyBox 360/VR Tools for Adobe Premiere Pro CC.
Please visit booth #N8623 for a first-hand demonstration of Mettle s comprehensive toolset for Adobe video applications. Mettle is located in the AR/VR Pavilion at NAB located in the North Hall. Or visit www.mettle.com to download a demo and see examples of Mettle SkyBox products in action.
About Adobe at NAB At NAB 2016, Adobe is previewing updates for its Creative Cloud video and audio tools - including Adobe Premiere Pro CC, After Effects® CC, Adobe Audition® CC, Adobe Media Encoder CC and Prelude® CC - and showing Adobe Anywhere, Adobe Stock and Adobe Primetime. Over the past year, Adobe added hundreds of features, including comprehensive native format support for UltraHD editing, continued color advancements and support for HDR workflows, more than 100,000 4K video assets to Adobe Stock available directly in Adobe Premiere Pro CC and After Effects CC, and popular new features like Remix for Audition CC. See Adobe at NAB in Booth SL3910, and don't miss the Creative Master Series panel with the post-production team from 20th Century FOX's Deadpool on 4/19, 4:15-5 p.m., Room S220.
Mettle is a production studio based in Montreal Canada, that develops plugins for use with Adobe software. Customers include NASA, MIT, IBM, Yahoo!, Apple, Disney Imagineering, The New York Times, Facebook, Google, YouTube, HBO, USA Today, USC and UCLA. For more information, visit www.mettle.com.
Ko Maruyama is a freelance animator in Los Angeles. In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design. When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
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