Autodesk Maya 2009 New Features: Using nParticles By George Maestri In this clip, host George Maestri shows how to use nParticles to create a particle system. He covers the nParticle tool, which allows you to place particles one by one throughout the scene. You can also create an emitter, emit from an object, fill an object, all in nParticles. You can create any number of different types, such as points, balls, spheres, and clouds. ...Read More »
Autodesk Maya 2009 New Features: Using nParticles By George Maestri In this clip, host George Maestri shows how to use nParticles to create a particle system. He covers the nParticle tool, which allows you to place particles one by one throughout the scene. You can also create an emitter, emit from an object, fill an object, all in nParticles. You can create any number of different types, such as points, balls, spheres, and clouds. ...Read More »
Adobe After Effects CS4 Essential Training: Reading Timecode By Chad Perkins In this clip, host Chad Perkins details how to read and understand timecode. He shows the display of timecode and shows how to read the timecode, from left to right, hours, minutes, seconds, and frames. He shows how to advance in time as well, how to scrub the time display right or left, and how to go to a specific frame. ...Read More »
Autodesk Maya 2009 New Features: nParticles By George Maestri In this clip, host George Maestri takes a look at a new feature called nParticles, a brand new particle system that uses the Nucleus Engine, which is the same engine used in Maya's nCloth. nParticles have built in collisions, built in gravity, and a lot of built in forces. nParticles is only available to those who have Maya Unlimited. ...Read More »
Autodesk Maya 2009 New Features: nParticles By George Maestri In this clip, host George Maestri takes a look at a new feature called nParticles, a brand new particle system that uses the Nucleus Engine, which is the same engine used in Maya's nCloth. nParticles have built in collisions, built in gravity, and a lot of built in forces. nParticles is only available to those who have Maya Unlimited. ...Read More »
Autodesk Maya 2009 New Features: Muscle setup By George Maestri In this clip, host George Maestri details how to setup a skeletal deformation system in Maya Muscle, similar to what is done with the skin deformer with joints. This is the starting point for Maya muscle, where you crate the skeleton, the basic deformation, and then you add in the muscles. ...Read More »
Flash Browser Tracing On Mac, Windows, and Linux By Kevin Schmitt Ah, the simple, venerable trace command. Everyone who has ever written even a single line of ActionScript -- from the newbiest of designers to the most seasoned programming professional -- has doubtless become intimately familiar with this most basic, approachable, and useful command. But love turns to hate if you ever need to see what's going on when your Flash movie is playing in a browser, where seeing a simple trace can rapidly become an exercise in frustration. Fret no longer, fearless readers, as this guide aims to get everyone in on that sweet, sweet browser tracing action. ...Read More »
Full Browser Flash By Kevin Schmitt Let's face facts, folks: sometimes just scaling your entire Flash movie to an arbitrary window size won't cut it. A prime example of one of those times would be if you're using Flash to create Web-based applications, where your users would rightfully expect to have the application interface scale intelligently to the size of their browser window. Flex Builder can do this through a simple GUI panel, but the process is a little more involved if you're using Flash CS4 Professional, which is where we'll pick things up. ...Read More »
C4D QuickTip : MoSpline 01 By Ko Maruyama MAXON's CINEMA 4D R11.5 is full of new features, including several new tools that you'll find in Mograph. In addition to the spline tools that were introduced earlier, MoSpline is a dynamic way of introducing creative spline data to your scene. For some projects, a little tweeking may be necessary. Here's how... ...Read More »
How to Make a Flash Banner for Webpage By WIKI In this flash banner tutorial, you will see how to make flash banner for webpage step by step. It is very easy to make it and you don't have to use Action Script or any other Adobe Flash Skills. Just same digital photos and a flash slideshow creator software. ...Read More »
Basic Training for LightWave v9: Animating the spaceship By Jarrod Davis In this clip, host Jarrod Davis finishes up on the texture and then begins to animate. He shows how to animate the spaceship to fly along, deploy its wings and bank away from the camera. He then shows how to work in camera view in LightWave, and how to position the model, and how to set up your workspace to prepare for animating. ...Read More »
Basic Training for LightWave v9: Layout By Jarrod Davis In this clip, host Jarrod Davis takes a look at LightWave's layout and goes over some of the differences and similarities as modeler. He details the taskbar and tabs, the different views in layout, including top bottom back, front, right left, perspective, light view, camwera view, and schematic view. ...Read More »
C4D4AE: A simple graphic element with mograph By Ko Maruyama There are many ways to create some little elements that go into radar screens and control panels, but when you need to design something that matches a defined or described function - then you might find some really simple solutions in CINEMA4D's mograph tools. This 5min video tutorial walks you through the basics. What you do with those tools can take a little longer. ...Read More »
ZBrush 3 for Windows Essential Training: Creasing By Eric Keller In this clip, Lynda.com host Eric Keller discusses how to create more manufacturing or hard edged surfaces by adding creasing to your models. He adds lower levels of subdivisions and turns on frame mode so you can see the changes. When he makes a crease, it creases the outside edge of whatever is visible on the canvas. He shows how to use the crease button, and shows the dotted line to indicate the crease line on the edge. ...Read More »
ZBrush 3 for Windows Essential Training: Edge Loops By Eric Keller In this clip, Lynda.com host Eric Keller discusses how to use Edge Loops to make an extrusion to a model, which helps you to add geometry to a model. He uses a polysphere to demonstrate this. ...Read More »
Adobe Kuler By Maltaannon Adobe Kuler is a great website where designers from all over the world create and exchange color schemes. Kuler has several algorithms to help you create your very own color scheme, plus it allows rating and commenting on existing schemes, that can be downloaded in Adobe Swatch Exchange format. ...Read More »
ZBrush 3 for Windows Essential Training: Polygroups By Eric Keller In this clip, Lynda.com host Eric Keller discusses how to isolate the lower lip from the upper lip on a model. He lowers the geometry resolution to make the polygons a bit more obvious. He also turns on the frame button to see how the model is organized. He then shows how to create a polygroup, which enables you to organize part of the model, which is always there for you to isolate. ...Read More »
ZBrush 3 for Windows Essential Training: Polygroups By Eric Keller In this clip, Lynda.com host Eric Keller discusses how to isolate the lower lip from the upper lip on a model. He lowers the geometry resolution to make the polygons a bit more obvious. He also turns on the frame button to see how the model is organized. He then shows how to create a polygroup, which enables you to organize part of the model, which is always there for you to isolate. ...Read More »
ZBrush 3 for Windows Essential Training: Isolation By Eric Keller In this clip, Lynda.com host Eric Keller discusses isolating parts of a model while working on it so that you can focus on key details of one section of the model. He shows how to isolate certain parts of the model by making a selection so you can easily work on that particular section without worrying about the other elements of the model getting changed inadvertently. ...Read More »
KILLING LIGHTS in CINEMA4D By Ko Maruyama If you're familiar with CINEMA 4D's ability to export to Adobe After Effects, you know that all of the camera and light data can be saved in a single file - for use within a 3D composition in AE. However, sometimes unnecessary light animation and 3D data makes that AEC file heavy. Here's how to clean up your export file. ...Read More »
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